The Best LoL Guides

Learn How to Play League of Legends like a Pro

Introduced the foundations that define to League of Legends and the rest of MOBA as such, it is time to detail what difference the Riot of the rest game. And it is each player's responsibility to carry the battle to fruition where stands that wall that we told you about before. Given that the failure of one affects the other, first a MOBA games tend to be frustrating. And that's why the development of League of Legends on the basis established in Dota, Riot decided to adapt some of his mechanics so that the learning curve would be smoother and, ultimately, offer a much more accessible gameplay experience. Thus, Riot ended with the "deny" (to kill our own minions so that the opposing team does not get either gold or experience), with the loss of gold to the die (thereby Dim consequences of dying in combat), with the "courier" (a beast of burden controlled simultaneously by all members of a team that allowed us to carry objects from one side of the map to another without abandoning our line) and reduced the maximum from 25 to 18, avoiding so a player could highlight too much respect the rest for too long.

Thanks to those changes, the first steps in League of Legends are much more manageable, inviting started not to continue experimenting, learning and improving. The only problem arising from these changes, as you can imagine, is the reduction of the depth and complexity to high level, leaving League of Legends as a much more direct approach and a priori without complications than the rest. In turn, Riot has implemented a system of progression to games in which players go up in level (up to 30) to participate in online, and therefore when looking for public games are organized groups of a similar level.


Since its inception, League of Legends offers a system of runes and masteries, with which we can finish profiling features of our Champions before entering the battle. It would be a system similar to the typical branches of talents so common in the massive online. We can, to a certain extent, specialize any hero to a role of attack, defense or utility. We want to stress that the improvements obtained through these systems are little more than anecdotal, and over time, they have lost strength. As tends to happen in this kind of progression, in the end everything boils down to a series of mathematical formulas calculated by the Community confirming what combinations of runes and masteries are best suited for each hero, so at the end, the possibilities for customization are not so many.

However, that Yes has been a great success by League of Legends is the offer alternatives to the standard game map. In addition to the classic 5v5, Riot in the same client includes two game modes: the 3v3 and Dominion. The latter, introduced via a patch in the year 2011, suits the mechanical playable scenario in which the goal is control of points of interest, as if it were an Arathi Basin of World of Warcraft. Taking into account that headings 5v5 can reach extended to over one hour, both Dominion and 3v3 mode gives us the possibility to enjoy content much more informal and brief, ideal for those moments in which we do not have the time needed to play the main mode. These additives are, without a doubt, one of the biggest advantages available in League of Legends in order to compete with the imminent Dota 2, focused exclusively on the competitive 5v5.

Another aspect to be highlighted, and perhaps one of the most controversial game, is their business model. While it is true that League of Legends is a Free 2 Play game, and that a player can get any champion without spending a euro, it is also that which offers all its contents in a way much more slow and limited in, for example, Dota 2. Create an account and access to the game for the first time, have at our disposal a small "roster" of champions that we will be able to expand based on unlock others already is with the points that you get at the end of each game, or paying with cash. The amount of items that would need to be able to unlock all the campus can be more excessive, if we bear in mind that its main competitor the offer all free from the start. In addition, this business model directly affects the balance between champions. Riot used to launch new champions on a regular basis, and as it is obvious, the price to pay for them, home, high. And as in a competitive environment is always looking for the best possible champion used in battle, it's no secret to any member of the community of League of Legends Riot usually get new champions. League of Legends Guide